| 5th Edition SRD 25 points: Base Form quadruped; Primary Evolutions climb, limbs (arms); Secondary Evolutions basic magic (dancing lights or detect magic), large, limbs (legs, 2), minor magic (detect good or detect law), poison, spell resistance, weapon training, web. Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 negative damage and 2d6 poison . Add this modifier to the eidolons Strength and Dexterity scores, as determined by its base form. 18 points, 24 points (Huge): Base Form serpentine; Primary Evolutions gills, resistance (fire), swim; Secondary Evolutions constrict, grab (bite and tail slap), immunity (cold), large, swallow whole. Fast healing functions as long as the eidolon is alive. Its effects do not stack. Choose: A single alignment component that opposes one of the summoners own. These attacks are primary attacks. The summoner can touch the eidolon as a standard action to return the evolution. The slam deals 1d8 points of damage (2d6 if Large, 2d8 if Huge). All natural attacks are made using the eidolons full base attack bonus unless otherwise noted (such as in the case of secondary attacks). 24 points: Base Form biped; Primary Evolutions resistance (fire or electricity), weapon training; Secondary Evolutions basic magic (stabilize), damage reduction (evil), flight, immunity (acid or cold), major magic (cure moderate wounds or invisibility), minor magic (cure light wounds or detect evil), spell resistance, ultimate magic (cure serious wounds, daylight, or tongues) or dimension door. Large or Huge dragons can be created by exchanging one or more of the evolutions below for the large evolution. Pick one energy type: acid, cold, electricity, fire, or sonic. The eidolon must possess the tail evolution to take this evolution. | GumshoeSRD An eidolon learns to cast a major spell as a spell-like ability. A magic item worn by the eidolon in that slot remains active even if the summoner is also wearing a magic item in that slot. This is the total number of feats possessed by an eidolon. | Fudge SRD The amount of damage needed to cut free is equal to 1/10 the eidolons total hit points. Eidolon skill ranks are set once chosen, even if the creature changes when the summoner gains a new level. An eidolons body becomes extremely resilient to one energy type, gaining immunity to that type. Celestial Appearance (Ex) Source: PZO9450. The wing buffets deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). This evolution can be selected more than once. For another meaning of "Celestial", please see Celestial (language). Alternatively, any one of these base forms can be used to make a Small eidolon. 26 points: Base Form biped; Primary Evolutions basic magic (daze or ray of frost), magic attacks, resistance (acid or cold); Secondary Evolutions damage reduction (good), flight, immunity (fire), major magic (invisibility, minor image, or scorching ray), minor magic (burning hands or detect good), see in darkness, spell resistance, ultimate magic ( fireball, lightning bolt, or major image) or dimension door. This is the total number of 10-sided (d10) Hit Dice the eidolon possesses, each of which gains a Constitution modifier, as normal. The summoner can change them whenever he gains a level (and through the transmogrify spell). This poison can be used no more than once per round. The pincers deal 1d6 points of damage (1d8 if Large, 2d6 if Huge). The caster level for this evolution is equal to the eidolons Hit Dice 2. If the check fails, the eidolon is not tripped in return. There is an alchemical discovery in the Champions of Purity supplement for tabletop called Celestial Poisons: infuse poisons with celestial power so that they can affect evil creatures that are normally immune to poisons. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free combat maneuver check. | Forge Engine SRD Basically use it right before going in somewhere. Whenever the eidolon successfully strikes a creature with an unarmed attack, natural attack, or touch attack, the struck creature must succeed on a Will save (DC equals 10 + the eidolons hit dice + its Charisma modifier) or have 1 random minor granted ability the target possesses stolen from them. Primary Evolutions are a list of recommended evolutions to choose when you start building an eidolon with that model. An eidolon secretes toxic venom, gaining a poison attack. These attacks are secondary attacks. If successful, the target of the attack is pushed 5 feet directly away from the eidolon. Using a model does not change the eidolons type or give it special abilities unavailable to other eidolonsit is basically a shortcut to allow a player or GM to quickly create an eidolon with a specific look in mind. The eidolon must possess the undead appearance evolution to take this evolution. Check out our other SRD sites! Pathfinder Extinction Curse Adventure Path | Paizo Casting Time 1 standard action Components V, S, DF. This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution. . This spell can be cast once per day as a spell-like ability. The summoner must be at least 7th level before selecting this evolution. Traveller SRD The eidolon must possess the grab evolution, tied to a bite attack, to take this evolution. This evolution can be selected more than once, but the eidolon must possess an equal number of limbs evolutions. An eidolon grows a number of horns on its head, giving it a gore attack. The alignment smite persists until the target is dead or the eidolon is dismissed. The save DC for this spell is 10 + the eidolons Charisma modifier. | Monad Echo SRD Fey eidolons usually appear as attractive humanoids and may have insect or butterfly wings. Subscribe to the Open Gaming Network and get everything ad-free! Legal Information/Open Game License. Arms that have hands can be used to wield weapons, if the eidolon is proficient. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolons type (outsider). The eidolon must have a Charisma score of at least 10 to take this evolution. 16 points: Base Form aquatic; Primary Evolutions grab (bite), scent; Secondary Evolutions blindsense, improved damage (bite), keen scent, large, swallow whole. 14 points (20 points for Huge): Base Form quadruped; Primary Evolutions gore, tentacle; Secondary Evolutions grab (tentacle), huge, large, mount, scent, slam, trample. This evolution can be selected more than once. The eidolon must possess the tail evolution to take this evolution. SUMMONER EIDOLON GUIDE - Pathfinder 2e - YouTube The DC is equal to 10 + 1/2 the eidolons HD + the eidolons Constitution modifier. Each time an eidolon selects this evolution, it applies to a new spell from the above list. An eidolon becomes attuned to vibrations in the ground, gaining tremorsense out to a range of 30 feet. Select one type of natural attack. Although the eidolon appears undead, it is still an outsider. Pick one attack. It also gains a +1 size bonus to its AC and attack rolls, a 1 penalty to its CMB and CMD scores, a +2 bonus on its Fly skill checks, and a +4 bonus on its Stealth skill checks. At 5th level, a Medium or larger avian eidolons flight speed increases by 40 feet, as if it had 2 more points in the flight evolution; Speed 30 ft., fly 30 ft. (good); AC +2 natural armor; Saves Fort (bad), Ref (good), Will (good); Attacks 2 claws (1d3); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11. This model can be used to create an aquatic humanoid such as a merfolk or sahuagin. | Basic Fantasy SRD Forums: Advice: Making use of poison in PFS? (Alchemy Manual) - Paizo Max the Min Monday: Poisons : r/Pathfinder_RPG - Reddit Focus on Dexterity and Intelligence. Pathfinder - Practical Guide to Summon Nature's Ally | RPGBOT An eidolon learns to cast a basic spell as a spell-like ability. The Thing from Beyond can have any base form, with multiple mouths, eyes, claws, and tentacles. The eidolon must have a Charisma score of at least 11 and must possess the basic magic evolution to take this evolution. The summoner must be at least 9th level before selecting this evolution. The following evolutions cost 4 points from the eidolons evolution pool. Alternatively, they can be made into arms, complete with hands. This evolution is only available to eidolons of the quadruped base form. If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite. An eidolon possesses two good saving throws and one bad saving throw, determined by the creatures base form. This healing can be increased by 1 per round for every 2 additional evolution points spent (maximum 5). | OGN Articles Rogue Tricks: *Poisoner archetype gets Poison Use (a prerequisite in PFS), and at level 3 gets Poison Conversion, taking an hour to change the type of a poison. This evolution is only available to eidolons of the biped or quadruped base forms. The summoner must be at least 13th level before selecting this option. Abilities. The eidolon has darkvision out to a range of 60 feet. The following information is from the Pathfinder Society Organized Play FAQ section. If the summoner is 10th level or higher, all of the eidolons weapons are treated as the alignment of the eidolon for the purpose of overcoming damage reduction. Any poison the alchemist administers to a weapon can affect undead and evil outsiders, bypassing their inherent immunities. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most centaur eidolons). An eidolon no longer needs to breathe. An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects. An eidolon is obviously of unnatural origin. If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw. This attack is a secondary attack. Today, we're going over all of the different choices you can make for your Eidolon in. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). The eidolon must possess the claws evolution to select this evolution. 27 Points: Base Form biped; Primary Evolutions flight, magic attacks, spell resistance; Secondary Evolutions basic magic (dancing lights, daze, detect magic, or mage hand) blindsense, dimension door, immunity, Large, no breath, reach, unnatural aura, wing buffet. Help me with a new toxicant vivisectionist build! : r/Pathfinder_RPG The save DC for this spell is 10 + 1/2 the eidolons HD + the eidolons Charisma modifier. | PF2 SRD 1E Character Builds So, i was thinking about the toxicant alchemist with the celestial poison discovery. The eidolon is a fiery equine similar to a nightmare, possibly suitable for use as a mount. An eidolon cannot wear armor of any kind, as the armor interferes with the summoners connection to the eidolon. Taking the limbs (legs) evolution an additional time creates a giant spider. These choices are not set. A drider eidolons upper humanoid torso is smaller than its spider body. Each eidolon possesses a base form that modifies these base statistics. Eidolon models are pre-built examples of base forms and evolutions that provide an easy guide to building an eidolon with a specific appearance or theme. This evolution can be selected more than once. These attacks are secondary attacks.
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